![]() Bug fixes, tweaks and new functionality must be released under new version numbers. You can then resubmit.īe advised that this should only be used for correcting mistakes in the content. Spelling mistakes, key images, screenshots and labels can all be modified in-place as long as you don’t change the version number. ![]() If you happen to discover you’ve made a mistake after submitting your package, don’t panic, you can correct it. The approval process can take up to a week, but you will receive an email letting you know when it has been completed. Now all you have to do is sit back and wait for the review to be completed by the Unity staff. In our case, we’ll be using the Photoshop templates, but the process is the same in GIMP. Extract the templates folder for the application you’re most comfortable using. The keyimages.zip file contains templates for both Photoshop and GIMP. These templates can be found by clicking Asset Store Tools > Key Image Templates or by clicking the following link. While you don’t have to use these templates, they give a good starting point for laying out images so they don’t interfere with the Asset Store interface. Clear and attractive icons and screenshots will make buyers feel more confident in their purchases.įortunately, a set of templates exist that make it easy to create the necessary key images. ![]() Preparing Key Imagesīefore anyone will purchase your assets, they’ll want to see what they look like. Once again, ensure all assets are selected and click Apply to Selection. ![]() Similarly, labels can be removed by click the Delete button next to them. ![]() Select all the assets in the Project panel you want to apply the labels to then click the Apply to Selection button. Enter any labels into the New Label field and click the Add button. ![]()
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